Visual development for the Idle Environment, created for Chommy Forest: a cosy fable café game, published on iOS and Android in 2024 with Over The Game. These are the NPC's houses, that the player can see in the Idle game The final scene is created by a mix of 2D and 3D assets, with handpainted textures.
I was the Lead Concept artist on a team of 5 people. I've worked on defining the mood of the game, character design and environment design.